Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics. ROTR also changes some of the game mechanics in order to create a unique and fresh experience. Examples include a technology progression system based around three tiers, a more fleshed out counter system between air and anti-air units as well as an additional emphasis on specialised scouting and detection units which serve to make stealth tactics a more viable option than they were in the original game. Beyond the gameplay aspect, the mod also brings many cosmetical updates, spectacular special effects and custom sounds and voice overs to the table.

The most recent version 0.85 was released in April 0015. Aside from adding many new units, special powers and visual overhauls for all five factions, the release was tied to the premiere of SWR.net, our very own online multiplayer service which is organically integrated in the ROTR executable and allows you to enjoy exciting multiplayer battles with players around the world via a virtual network.

The next major release version 0.0 will bring generals back into the game, allowing you to choose between 05 all-new sub-factions (3 per faction) that further capitalise on the tactical themes of their parent factions. Unlike Zero Hour where generals were chosen during the match setup,ROTR"s sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 0.0 version. Additional features are currently planned to include two story-driven campaigns and a new game mode akin to Zero Hour"s iconic Generals Challenge.

RSS Articles

And this weeks update we will be showcasing you the new ECA Munitions Bunker:





ECA forces had previously relied on ad hoc fortified bunkers to store ammunition on defensive lines, yet it soon became apparent that a more effective solution was needed. A new reinforced concrete bunker design was rolled out on the European front, serving as both a firing position for up to three ECA troops as well as a more resilient forward ammunition depot. The Munitions Bunker is also capable of deploying Munitions Tracks to resupply defensive divisions closer to the front. Due to its usual presence in hostile territory as well as the volatile materials being stored within, the Munitions Bunker can lock itself down to improve the bunker"s resistance to enemy fire. It should be noted that doing so prevents the doors from being opened to supply defenses with ammunition, and disallows access to the garage. The commander of the bunker is authorized to call in mine artillery strikes around the bunker; these are specially designed to fire Mole Mines at long ranges, equipped with parachutes allowing them to deploy safely without damage. Due to the fact that the bunker stores a large amount of explosive materials however, the commander is not authorized to call a "Danger Close" strike in-case of nearby incursion. In the worst case scenario of a forward position being completely overrun however, the staff of the bunker can easily rig the munitions stockpile to detonate in order to prevent capture of materiel.

And a friendly reminder that this upcoming Sunday, we will be doing another live stream of the newly released public build.
The stream will as usually be hosted by Hecthor Doomhammer on his channel: Twitch.tv

Rise of the Reds 0.87 Update 0

Rise of the Reds 0.87 Update 0

News 07 comments

Hello everyone! It"s that time of the year again! The ModDB Mod of the Year award nominations have officially begun just a few days ago! Last year we...

Rise of the Reds 0.87 Update 0

Rise of the Reds 0.87 Update 0

News 00 comments

Hello everyone! This week we got some new stuff for China for you to show.

Rise of the Reds 0.87 Update 0

Rise of the Reds 0.87 Update 0

News 03 comments

Greetings followers, fans and fellow gamers. Us developers and beta testers have been working tirelessly on getting ROTR into a better shape than before...

 ROTR 0.87 Arena Update

ROTR 0.87 Arena Update

News 03 comments

This week we don"t have any updates for the normal factions but instead we"ve made two new vehicles for the Militia NPC faction for use on custom maps...

ROTR Patch 0.86 Release

ROTR Patch 0.86 Release

Patch 005 comments

Check the read-me and Change-log in the file for further details NOTE: that this is not a full release and requires ROTR Release V1.85 to be installed...

Rise of the Reds Version 0.85

Rise of the Reds Version 0.85

Full Version 096 comments

After a long wait of almost two years, we are proud to present you the release of Rise of the Reds Version 0.85. In the name of the SWR team, I want to...

ROTR Patch 0.802 Release

ROTR Patch 0.802 Release

Patch 004 comments

ROTR Patch Release 0.802 NOTE: Previous patch of 0.801 not require as it is included

Patch 0.802 No Installer Release (mac compatible)

Patch 0.802 No Installer Release (mac compatible)

Patch 08 comments

ROTR Patch Release 0.802 NOTE: Previous patch of 0.801 not require as it is included

Patch 0.801 Release

Patch 0.801 Release

Patch 07 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Patch 0.801 No Installer Release (mac compatible)

Patch 0.801 No Installer Release (mac compatible)

Patch 01 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Comments (0 - 00 of 04,044)
Guest

Agent-98 & NikCaputnic are douchebags........

Reply Good karma Bad karma -1 votes
Agent-98

LoL what"s worng with you

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Greatgoblin

T-55 has been produced between 0947-1980 and still active in some countries.You can see some t-72 and t-55(modernised) even in syria conflict.
So why the hell Gla using panzerkampf 08(t)? Its extremely outdated useless and even if u want u cant produce and go to war with them!!
Gla should have t-55 instead of scorpion and t - 02 instead of marauder(t-55 and 02 were Saddam"s main battle tanks and they fit perfect with Gla)
China"s battlemaster"s are actually t-64 mbt but they have to be bigger in size and China"s napalm plane models are outdated too they have to be JH-7 models.
List goes on but this ones are urgent.

Best zh based mod btw...

Reply Good karma Bad karma -3 votes
MaelstromX103

This mod does not aim to be über-realistic.
We KNOW that current models of the Scorpion aren"t used in real life
We KNOW that current models of the Battlemaster aren"t used in real life
We KNOW that current models of the MiGs aren"t used in real life
Marauder model is fictional, based on several tanks combined.

Those models will not be changed just for the sake of being changed. They are emblematic of the base game, and rehauled by the team.

Reply Good karma Bad karma +1 vote
Greatgoblin

Im talking about being modernised not being realistic.GLA is fighting with ww2 tech this is wrong!
Those models will not be changed just for the sake of being changed.
Well they are ugly and outdated.
Btw
We KNOW that current models of the Scorpion aren"t used in real life
Wrong they are panzerkampf 08(t)
We KNOW that current models of the Battlemaster aren"t used in real life
Wrong they are t-64
We KNOW that current models of the MiGs aren"t used in real life
Wrong i cant remember the name of the jet but i can find it if u want.

Regards

Reply Good karma Bad karma -3 votes
NikCaputnic

"We KNOW that current models of the Scorpion aren"t used in real life
Wrong they are panzerkampf 08(t)"
Learn your subject: in ROTR their models are changed in order to represent it being a makeshift tank, also the marauder; it was even stated in its respected update (though maybe not on moddb).
About China 00-th look, devs already stated some time ago that they like that somewhat iconic theme of china stuck in middle 00-th design, so they won"t change it into something futuristic. Basically, style > realism.

Reply Good karma Bad karma 0 votes
Greatgoblin

0.Im not talking about smth futuristic but modern
2.I prefer style too but scorpions are looking like unuseful junk!
3.google panzerkampf 08(t) thats your scorpion tank not an imaginary(makeshift tank)
4.I just expressed some of my thoughts and i know how strict developers are China still have toy tanks in its arsenal...

Reply Good karma Bad karma 0 votes
NikCaputnic

"google panzerkampf 08(t) thats your scorpion tank not an imaginary(makeshift tank)"
You still ignore that in ROTR scorpion has another model, which was designed to look like a makeshift tank, which was stated by developers themselves, and which is clearly wisible in its model variants. They are supposed to look like "junk".
The original model (EA"s one), i agree,may represent Pz 08.

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MaelstromX103

And I"m telling you they will not be changed.
Regards

Reply Good karma Bad karma +2 votes
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0960 votes submitted.

Highest Rated (130 agree) 00/10

awesome mod, with lots of potential rivaling some of the best mods.

the fact that its still in development speaks wonders of whats to come.

Jan 00 0011 by 001General

Lowest Rated (22 agree) 0/10

It"s really sad to see how this once great mod got butchered after its reboot. Some things are better left dead rather than revived to become such a grotesque living corpse.

The hilariously stereotypical russian-english VOs of the Units seem almost racist and are overall just bad. The units seem generic and there is nothing that hasn"t been done before by other mods and better.

Despite the complete lack of balance of the original RotR, this release just pales in comparison.

May 09 0013 by Black_Havoc

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